I'm pretty early on at the moment, so I can't speak for Dreamscaper's waking world too much, but it's nice. From here, you can explore your hometown of Redhaven, meet new people, and meditate to make your nightmares a bit more bearable. But instead of outright dying if you get stomped by a baddie, Cassidy simply awakens in the real world. Each run sees Cassidy plunge back into her nightmares, staving off demons that represent emotions like Fear and Sadness. What's most interesting is how Dreamscaper has you split your time between the dream world and the waking world. Die and you'll return back to the beginning, but you'll keep some permanent upgrades to make things a bit easier the next time you visit. Win and you'll unlock a new set of rooms, even more difficult than the last. You control a woman called Cassidy as she battles through rooms, collects loot, and takes on a boss. So the Hades connection, eh? Yup, Dreamscaper borrows its roguelike formula to a tee. You can get more articles like it, alongside an ad-free version of the site, by becoming a supporter today. It was first published on August 18th 2021. This article was originally exclusively available to RPS supporters, but we've brought it back From The Archive for all to read. So if you're up for adopting a new roguelike, then this might be worth taking a look at. It's called Dreamscaper and it's a bit like if Hades and Life Is Strange had a child that's both murderous and heartfelt. Continuing my recent trend of "Ed tries an indie game and realises he quite likes it", I have another one for you.
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